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Vulkan: Fix failing barrier on refresh.
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@ -46,9 +46,10 @@ public:
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/// Refresh the known GPU tick
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/// Refresh the known GPU tick
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void Refresh() {
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void Refresh() {
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auto this_tick = gpu_tick.load(std::memory_order_acquire);
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u64 this_tick{};
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u64 counter{};
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u64 counter{};
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do {
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do {
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this_tick = gpu_tick.load(std::memory_order_acquire);
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counter = semaphore.GetCounter();
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counter = semaphore.GetCounter();
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if (counter < this_tick) {
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if (counter < this_tick) {
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return;
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return;
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