mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
GPU: Implemented the 32 bit float depth buffer format.
This commit is contained in:
parent
81a44d38ee
commit
016e357c75
|
@ -108,7 +108,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
|||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // S8Z24
|
||||
false}, // S8Z24
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||
}};
|
||||
|
||||
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||
|
@ -191,7 +192,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
|||
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
|
||||
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||
MortonCopy<true, PixelFormat::S8Z24>,
|
||||
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||
|
@ -213,6 +214,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
|||
MortonCopy<false, PixelFormat::ABGR8>,
|
||||
MortonCopy<false, PixelFormat::Z24S8>,
|
||||
MortonCopy<false, PixelFormat::S8Z24>,
|
||||
MortonCopy<false, PixelFormat::Z32F>,
|
||||
};
|
||||
|
||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||
|
|
|
@ -42,6 +42,7 @@ struct SurfaceParams {
|
|||
// DepthStencil formats
|
||||
Z24S8 = 13,
|
||||
S8Z24 = 14,
|
||||
Z32F = 15,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
|
@ -94,6 +95,7 @@ struct SurfaceParams {
|
|||
4, // ASTC_2D_4X4
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
1, // Z32F
|
||||
}};
|
||||
|
||||
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
||||
|
@ -120,6 +122,7 @@ struct SurfaceParams {
|
|||
32, // ASTC_2D_4X4
|
||||
32, // Z24S8
|
||||
32, // S8Z24
|
||||
32, // Z32F
|
||||
}};
|
||||
|
||||
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
||||
|
@ -135,6 +138,8 @@ struct SurfaceParams {
|
|||
return PixelFormat::S8Z24;
|
||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||
return PixelFormat::Z24S8;
|
||||
case Tegra::DepthFormat::Z32_FLOAT:
|
||||
return PixelFormat::Z32F;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
|
@ -235,6 +240,8 @@ struct SurfaceParams {
|
|||
return Tegra::DepthFormat::S8_Z24_UNORM;
|
||||
case PixelFormat::Z24S8:
|
||||
return Tegra::DepthFormat::Z24_S8_UNORM;
|
||||
case PixelFormat::Z32F:
|
||||
return Tegra::DepthFormat::Z32_FLOAT;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
@ -284,6 +291,8 @@ struct SurfaceParams {
|
|||
case Tegra::DepthFormat::S8_Z24_UNORM:
|
||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||
return ComponentType::UNorm;
|
||||
case Tegra::DepthFormat::Z32_FLOAT:
|
||||
return ComponentType::Float;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
|
|
|
@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
|
|||
switch (format) {
|
||||
case DepthFormat::S8_Z24_UNORM:
|
||||
case DepthFormat::Z24_S8_UNORM:
|
||||
case DepthFormat::Z32_FLOAT:
|
||||
return 4;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Format not implemented");
|
||||
|
@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
|
|||
switch (format) {
|
||||
case DepthFormat::S8_Z24_UNORM:
|
||||
case DepthFormat::Z24_S8_UNORM:
|
||||
case DepthFormat::Z32_FLOAT:
|
||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, block_height);
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue