2014-04-01 02:26:50 +00:00
|
|
|
#include <QHBoxLayout>
|
|
|
|
#include <QKeyEvent>
|
|
|
|
|
2014-04-11 00:50:10 +00:00
|
|
|
#include "common/common.h"
|
2014-04-01 02:26:50 +00:00
|
|
|
#include "bootmanager.hxx"
|
|
|
|
|
2014-04-11 00:50:10 +00:00
|
|
|
#include "core/core.h"
|
|
|
|
#include "core/loader.h"
|
2014-05-17 15:59:18 +00:00
|
|
|
#include "core/hw/hw.h"
|
|
|
|
|
2014-04-12 23:01:33 +00:00
|
|
|
#include "video_core/video_core.h"
|
2014-04-01 02:26:50 +00:00
|
|
|
|
|
|
|
#include "version.h"
|
|
|
|
|
|
|
|
#define APP_NAME "citra"
|
|
|
|
#define APP_VERSION "0.1-" VERSION
|
|
|
|
#define APP_TITLE APP_NAME " " APP_VERSION
|
|
|
|
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
|
|
|
|
|
2014-04-04 01:24:07 +00:00
|
|
|
EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(false), render_window(render_window)
|
2014-04-01 02:26:50 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::SetFilename(const char* filename)
|
|
|
|
{
|
|
|
|
strcpy(this->filename, filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::run()
|
|
|
|
{
|
2014-04-04 01:24:07 +00:00
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
|
|
|
|
{
|
|
|
|
if (cpu_running || exec_cpu_step)
|
|
|
|
{
|
|
|
|
if (exec_cpu_step)
|
|
|
|
exec_cpu_step = false;
|
|
|
|
|
|
|
|
Core::SingleStep();
|
2014-04-12 23:01:33 +00:00
|
|
|
if (!cpu_running)
|
|
|
|
emit CPUStepped();
|
2014-04-01 02:26:50 +00:00
|
|
|
}
|
|
|
|
}
|
2014-05-17 15:59:18 +00:00
|
|
|
HW::Update();
|
2014-04-01 02:26:50 +00:00
|
|
|
}
|
2014-04-04 01:24:07 +00:00
|
|
|
|
2014-04-01 02:26:50 +00:00
|
|
|
Core::Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::Stop()
|
|
|
|
{
|
|
|
|
if (!isRunning())
|
|
|
|
{
|
|
|
|
INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//core::g_state = core::SYS_DIE;
|
|
|
|
|
|
|
|
wait(1000);
|
|
|
|
if (isRunning())
|
|
|
|
{
|
|
|
|
WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
|
|
|
|
terminate();
|
|
|
|
wait(1000);
|
|
|
|
if (isRunning())
|
|
|
|
WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
|
|
|
|
}
|
|
|
|
INFO_LOG(MASTER_LOG, "EmuThread stopped");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
|
|
|
|
// The corresponding functionality is handled in EmuThread instead
|
|
|
|
class GGLWidgetInternal : public QGLWidget
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
GGLWidgetInternal(GRenderWindow* parent) : QGLWidget(parent)
|
|
|
|
{
|
|
|
|
setAutoBufferSwap(false);
|
|
|
|
doneCurrent();
|
|
|
|
parent_ = parent;
|
|
|
|
}
|
|
|
|
|
|
|
|
void paintEvent(QPaintEvent* ev)
|
|
|
|
{
|
|
|
|
// Apparently, Windows doesn't display anything if we don't call this here.
|
|
|
|
// TODO: Breaks linux though because we aren't calling doneCurrent() ... -.-
|
|
|
|
// makeCurrent();
|
|
|
|
}
|
|
|
|
void resizeEvent(QResizeEvent* ev) {
|
2014-04-11 00:50:10 +00:00
|
|
|
parent_->SetClientAreaWidth(size().width());
|
|
|
|
parent_->SetClientAreaHeight(size().height());
|
2014-04-01 02:26:50 +00:00
|
|
|
}
|
|
|
|
private:
|
|
|
|
GRenderWindow* parent_;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
EmuThread& GRenderWindow::GetEmuThread()
|
|
|
|
{
|
|
|
|
return emu_thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
|
|
|
|
{
|
|
|
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
|
|
|
|
|
|
|
|
child = new GGLWidgetInternal(this);
|
|
|
|
QBoxLayout* layout = new QHBoxLayout(this);
|
2014-04-12 23:01:33 +00:00
|
|
|
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
2014-04-01 02:26:50 +00:00
|
|
|
layout->addWidget(child);
|
|
|
|
layout->setMargin(0);
|
|
|
|
setLayout(layout);
|
|
|
|
|
|
|
|
BackupGeometry();
|
|
|
|
}
|
|
|
|
|
|
|
|
GRenderWindow::~GRenderWindow()
|
|
|
|
{
|
|
|
|
emu_thread.Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::SwapBuffers()
|
|
|
|
{
|
|
|
|
child->makeCurrent(); // TODO: Not necessary?
|
|
|
|
child->swapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::closeEvent(QCloseEvent* event)
|
|
|
|
{
|
|
|
|
emu_thread.Stop();
|
|
|
|
QWidget::closeEvent(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::MakeCurrent()
|
|
|
|
{
|
|
|
|
child->makeCurrent();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::DoneCurrent()
|
|
|
|
{
|
|
|
|
child->doneCurrent();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::PollEvents() {
|
|
|
|
// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
|
|
|
|
// from the main thread, but this should probably be in an event handler...
|
|
|
|
/*
|
|
|
|
static char title[128];
|
|
|
|
sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
|
|
|
|
video_core::g_renderer->current_fps());
|
|
|
|
setWindowTitle(title);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::BackupGeometry()
|
|
|
|
{
|
|
|
|
geometry = ((QGLWidget*)this)->saveGeometry();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::RestoreGeometry()
|
|
|
|
{
|
|
|
|
// We don't want to back up the geometry here (obviously)
|
|
|
|
QWidget::restoreGeometry(geometry);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::restoreGeometry(const QByteArray& geometry)
|
|
|
|
{
|
|
|
|
// Make sure users of this class don't need to deal with backing up the geometry themselves
|
|
|
|
QWidget::restoreGeometry(geometry);
|
|
|
|
BackupGeometry();
|
|
|
|
}
|
|
|
|
|
|
|
|
QByteArray GRenderWindow::saveGeometry()
|
|
|
|
{
|
|
|
|
// If we are a top-level widget, store the current geometry
|
|
|
|
// otherwise, store the last backup
|
|
|
|
if (parent() == NULL)
|
|
|
|
return ((QGLWidget*)this)->saveGeometry();
|
|
|
|
else
|
|
|
|
return geometry;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::keyPressEvent(QKeyEvent* event)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
bool key_processed = false;
|
|
|
|
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
|
|
|
|
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
|
|
|
|
key_processed = true;
|
|
|
|
|
|
|
|
if (!key_processed)
|
|
|
|
QWidget::keyPressEvent(event);
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
bool key_processed = false;
|
|
|
|
for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
|
|
|
|
if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
|
|
|
|
key_processed = true;
|
|
|
|
|
|
|
|
if (!key_processed)
|
|
|
|
QWidget::keyPressEvent(event);
|
|
|
|
*/
|
|
|
|
}
|