mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <functional>
|
||
|
#include <span>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "common/common_types.h"
|
||
|
|
||
|
namespace Kernel {
|
||
|
class KThread;
|
||
|
}
|
||
|
|
||
|
namespace Core {
|
||
|
|
||
|
enum class DebuggerAction {
|
||
|
Interrupt, // Stop emulation as soon as possible.
|
||
|
Continue, // Resume emulation.
|
||
|
StepThread, // Step the currently-active thread.
|
||
|
ShutdownEmulation, // Shut down the emulator.
|
||
|
};
|
||
|
|
||
|
class DebuggerBackend {
|
||
|
public:
|
||
|
/**
|
||
|
* Can be invoked from a callback to synchronously wait for more data.
|
||
|
* Will return as soon as least one byte is received. Reads up to 4096 bytes.
|
||
|
*/
|
||
|
virtual std::span<const u8> ReadFromClient() = 0;
|
||
|
|
||
|
/**
|
||
|
* Can be invoked from a callback to write data to the client.
|
||
|
* Returns immediately after the data is sent.
|
||
|
*/
|
||
|
virtual void WriteToClient(std::span<const u8> data) = 0;
|
||
|
|
||
|
/**
|
||
|
* Gets the currently active thread when the debugger is stopped.
|
||
|
*/
|
||
|
virtual Kernel::KThread* GetActiveThread() = 0;
|
||
|
|
||
|
/**
|
||
|
* Sets the currently active thread when the debugger is stopped.
|
||
|
*/
|
||
|
virtual void SetActiveThread(Kernel::KThread* thread) = 0;
|
||
|
};
|
||
|
|
||
|
class DebuggerFrontend {
|
||
|
public:
|
||
|
explicit DebuggerFrontend(DebuggerBackend& backend_) : backend{backend_} {}
|
||
|
|
||
|
/**
|
||
|
* Called after the client has successfully connected to the port.
|
||
|
*/
|
||
|
virtual void Connected() = 0;
|
||
|
|
||
|
/**
|
||
|
* Called when emulation has stopped.
|
||
|
*/
|
||
|
virtual void Stopped(Kernel::KThread* thread) = 0;
|
||
|
|
||
|
/**
|
||
|
* Called when new data is asynchronously received on the client socket.
|
||
|
* A list of actions to perform is returned.
|
||
|
*/
|
||
|
[[nodiscard]] virtual std::vector<DebuggerAction> ClientData(std::span<const u8> data) = 0;
|
||
|
|
||
|
protected:
|
||
|
DebuggerBackend& backend;
|
||
|
};
|
||
|
|
||
|
} // namespace Core
|