suyu/src/yuzu/configuration/configure_hotkeys.h

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QWidget>
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namespace Common {
class ParamPackage;
}
namespace Core::HID {
class HIDCore;
class EmulatedController;
enum class NpadButton : u64;
} // namespace Core::HID
namespace Ui {
class ConfigureHotkeys;
}
class HotkeyRegistry;
class QStandardItemModel;
class ConfigureHotkeys : public QWidget {
Q_OBJECT
public:
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explicit ConfigureHotkeys(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
~ConfigureHotkeys() override;
void ApplyConfiguration(HotkeyRegistry& registry);
/**
* Populates the hotkey list widget using data from the provided registry.
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* Called every time the Configure dialog is opened.
* @param registry The HotkeyRegistry whose data is used to populate the list.
*/
void Populate(const HotkeyRegistry& registry);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void Configure(QModelIndex index);
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void ConfigureController(QModelIndex index);
std::pair<bool, QString> IsUsedKey(QKeySequence key_sequence) const;
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std::pair<bool, QString> IsUsedControllerKey(const QString& key_sequence) const;
void RestoreDefaults();
void ClearAll();
void PopupContextMenu(const QPoint& menu_location);
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void RestoreControllerHotkey(QModelIndex index);
void RestoreHotkey(QModelIndex index);
std::unique_ptr<Ui::ConfigureHotkeys> ui;
QStandardItemModel* model;
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void SetPollingResult(Core::HID::NpadButton button, bool cancel);
QString GetButtonCombinationName(Core::HID::NpadButton button, bool home, bool capture) const;
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Core::HID::EmulatedController* controller;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
std::optional<std::function<void(Core::HID::NpadButton, bool)>> input_setter;
};