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https://gitlab.com/suyu-emu/suyu.git
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228 lines
7.7 KiB
C++
228 lines
7.7 KiB
C++
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// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <stdio.h>
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#include <list>
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#include <vector>
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#include <map>
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#include <string>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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// Real CTR struct, don't change the fields.
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struct NativeThread {
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//u32 Pointer to vtable
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//u32 Reference count
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//KProcess* Process the thread belongs to (virtual address)
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//u32 Thread id
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//u32* ptr = *(KThread+0x8C) - 0xB0
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//u32* End-address of the page for this thread allocated in the 0xFF4XX000 region. Thus,
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// if the beginning of this mapped page is 0xFF401000, this ptr would be 0xFF402000.
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//KThread* Previous ? (virtual address)
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//KThread* Next ? (virtual address)
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};
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struct ThreadWaitInfo {
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u32 wait_value;
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u32 timeout_ptr;
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};
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class Thread : public KernelObject {
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public:
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/*const char *GetName() { return nt.name; }*/
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const char *GetTypeName() { return "Thread"; }
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//void GetQuickInfo(char *ptr, int size)
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//{
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// sprintf(ptr, "pc= %08x sp= %08x %s %s %s %s %s %s (wt=%i wid=%i wv= %08x )",
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// context.pc, context.r[13], // 13 is stack pointer
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// (nt.status & THREADSTATUS_RUNNING) ? "RUN" : "",
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// (nt.status & THREADSTATUS_READY) ? "READY" : "",
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// (nt.status & THREADSTATUS_WAIT) ? "WAIT" : "",
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// (nt.status & THREADSTATUS_SUSPEND) ? "SUSPEND" : "",
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// (nt.status & THREADSTATUS_DORMANT) ? "DORMANT" : "",
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// (nt.status & THREADSTATUS_DEAD) ? "DEAD" : "",
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// nt.waitType,
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// nt.waitID,
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// waitInfo.waitValue);
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//}
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//static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_THID; }
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//static int GetStaticIDType() { return SCE_KERNEL_TMID_Thread; }
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//int GetIDType() const { return SCE_KERNEL_TMID_Thread; }
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//bool AllocateStack(u32 &stack_size) {
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// FreeStack();
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// bool fromTop = (nt.attr & PSP_THREAD_ATTR_LOW_STACK) == 0;
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// if (nt.attr & PSP_THREAD_ATTR_KERNEL)
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// {
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// // Allocate stacks for kernel threads (idle) in kernel RAM
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// currentStack.start = kernelMemory.Alloc(stack_size, fromTop, (std::string("stack/") + nt.name).c_str());
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// }
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// else
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// {
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// currentStack.start = userMemory.Alloc(stack_size, fromTop, (std::string("stack/") + nt.name).c_str());
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// }
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// if (currentStack.start == (u32)-1)
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// {
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// currentStack.start = 0;
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// nt.initialStack = 0;
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// ERROR_LOG(KERNEL, "Failed to allocate stack for thread");
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// return false;
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// }
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// nt.initialStack = currentStack.start;
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// nt.stack_size = stack_size;
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// return true;
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//}
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//bool FillStack() {
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// // Fill the stack.
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// if ((nt.attr & PSP_THREAD_ATTR_NO_FILLSTACK) == 0) {
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// Memory::Memset(currentStack.start, 0xFF, nt.stack_size);
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// }
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// context.r[MIPS_REG_SP] = currentStack.start + nt.stack_size;
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// currentStack.end = context.r[MIPS_REG_SP];
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// // The k0 section is 256 bytes at the top of the stack.
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// context.r[MIPS_REG_SP] -= 256;
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// context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP];
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// u32 k0 = context.r[MIPS_REG_K0];
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// Memory::Memset(k0, 0, 0x100);
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// Memory::Write_U32(GetUID(), k0 + 0xc0);
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// Memory::Write_U32(nt.initialStack, k0 + 0xc8);
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// Memory::Write_U32(0xffffffff, k0 + 0xf8);
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// Memory::Write_U32(0xffffffff, k0 + 0xfc);
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// // After k0 comes the arguments, which is done by sceKernelStartThread().
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// Memory::Write_U32(GetUID(), nt.initialStack);
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// return true;
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//}
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//void FreeStack() {
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// if (currentStack.start != 0) {
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// DEBUG_LOG(KERNEL, "Freeing thread stack %s", nt.name);
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// if ((nt.attr & PSP_THREAD_ATTR_CLEAR_STACK) != 0 && nt.initialStack != 0) {
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// Memory::Memset(nt.initialStack, 0, nt.stack_size);
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// }
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// if (nt.attr & PSP_THREAD_ATTR_KERNEL) {
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// kernelMemory.Free(currentStack.start);
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// }
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// else {
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// userMemory.Free(currentStack.start);
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// }
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// currentStack.start = 0;
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// }
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//}
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//bool PushExtendedStack(u32 size) {
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// u32 stack = userMemory.Alloc(size, true, (std::string("extended/") + nt.name).c_str());
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// if (stack == (u32)-1)
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// return false;
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// pushed_stacks.push_back(currentStack);
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// currentStack.start = stack;
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// currentStack.end = stack + size;
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// nt.initialStack = currentStack.start;
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// nt.stack_size = currentStack.end - currentStack.start;
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// // We still drop the threadID at the bottom and fill it, but there's no k0.
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// Memory::Memset(currentStack.start, 0xFF, nt.stack_size);
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// Memory::Write_U32(GetUID(), nt.initialStack);
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// return true;
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//}
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//bool PopExtendedStack() {
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// if (pushed_stacks.size() == 0) {
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// return false;
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// }
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// userMemory.Free(currentStack.start);
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// currentStack = pushed_stacks.back();
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// pushed_stacks.pop_back();
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// nt.initialStack = currentStack.start;
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// nt.stack_size = currentStack.end - currentStack.start;
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// return true;
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//}
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Thread() {
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currentStack.start = 0;
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}
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// Can't use a destructor since savestates will call that too.
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//void Cleanup() {
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// // Callbacks are automatically deleted when their owning thread is deleted.
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// for (auto it = callbacks.begin(), end = callbacks.end(); it != end; ++it)
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// kernelObjects.Destroy<Callback>(*it);
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// if (pushed_stacks.size() != 0)
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// {
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// WARN_LOG(KERNEL, "Thread ended within an extended stack");
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// for (size_t i = 0; i < pushed_stacks.size(); ++i)
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// userMemory.Free(pushed_stacks[i].start);
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// }
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// FreeStack();
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//}
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void setReturnValue(u32 retval);
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void setReturnValue(u64 retval);
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void resumeFromWait();
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//bool isWaitingFor(WaitType type, int id);
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//int getWaitID(WaitType type);
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ThreadWaitInfo getWaitInfo();
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// Utils
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//inline bool isRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; }
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//inline bool isStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
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//inline bool isReady() const { return (nt.status & THREADSTATUS_READY) != 0; }
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//inline bool isWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; }
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//inline bool isSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; }
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NativeThread nt;
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ThreadWaitInfo waitInfo;
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UID moduleId;
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bool isProcessingCallbacks;
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u32 currentMipscallId;
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UID currentCallbackId;
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ThreadContext context;
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std::vector<UID> callbacks;
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std::list<u32> pending_calls;
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struct StackInfo {
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u32 start;
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u32 end;
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};
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// This is a stack of... stacks, since sceKernelExtendThreadStack() can recurse.
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// These are stacks that aren't "active" right now, but will pop off once the func returns.
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std::vector<StackInfo> pushed_stacks;
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StackInfo currentStack;
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// For thread end.
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std::vector<UID> waiting_threads;
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// Key is the callback id it was for, or if no callback, the thread id.
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std::map<UID, u64> paused_waits;
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};
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void __KernelThreadingInit() {
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}
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void __KernelThreadingShutdown() {
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}
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//const char *__KernelGetThreadName(UID threadID);
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//
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//void __KernelSaveContext(ThreadContext *ctx);
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//void __KernelLoadContext(ThreadContext *ctx);
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//void __KernelSwitchContext(Thread *target, const char *reason);
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