suyu/src/yuzu/configuration/configure_input_player_widget.h

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <QFrame>
#include <QPointer>
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#include "common/input.h"
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#include "common/settings_input.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_types.h"
class QLabel;
using AnalogParam = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ButtonParam = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
// Widget for representing controller animations
class PlayerControlPreview : public QFrame {
Q_OBJECT
public:
explicit PlayerControlPreview(QWidget* parent);
~PlayerControlPreview() override;
// Sets the emulated controller to be displayed
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void SetController(Core::HID::EmulatedController* controller);
// Disables events from the emulated controller
void UnloadController();
// Starts blinking animation at the button specified
void BeginMappingButton(std::size_t button_id);
// Starts moving animation at the stick specified
void BeginMappingAnalog(std::size_t stick_id);
// Stops any ongoing animation
void EndMapping();
// Handles emulated controller events
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
// Updates input on sheduled interval
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void UpdateInput();
protected:
void paintEvent(QPaintEvent* event) override;
private:
enum class Direction : std::size_t {
None,
Up,
Right,
Down,
Left,
};
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enum class Symbol {
House,
A,
B,
X,
Y,
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L,
R,
C,
SL,
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ZL,
ZR,
SR,
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Charging,
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};
struct ColorMapping {
QColor outline{};
QColor primary{};
QColor left{};
QColor right{};
QColor button{};
QColor button2{};
QColor font{};
QColor font2{};
QColor highlight{};
QColor highlight2{};
QColor transparent{};
QColor indicator{};
QColor indicator2{};
QColor led_on{};
QColor led_off{};
QColor slider{};
QColor slider_button{};
QColor slider_arrow{};
QColor deadzone{};
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QColor charging{};
};
void UpdateColors();
void ResetInputs();
// Draw controller functions
void DrawHandheldController(QPainter& p, QPointF center);
void DrawDualController(QPainter& p, QPointF center);
void DrawLeftController(QPainter& p, QPointF center);
void DrawRightController(QPainter& p, QPointF center);
void DrawProController(QPainter& p, QPointF center);
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void DrawGCController(QPainter& p, QPointF center);
// Draw body functions
void DrawHandheldBody(QPainter& p, QPointF center);
void DrawDualBody(QPainter& p, QPointF center);
void DrawLeftBody(QPainter& p, QPointF center);
void DrawRightBody(QPainter& p, QPointF center);
void DrawProBody(QPainter& p, QPointF center);
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void DrawGCBody(QPainter& p, QPointF center);
// Draw triggers functions
void DrawProTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed,
const Common::Input::ButtonStatus& right_pressed);
void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger,
Common::Input::TriggerStatus right_trigger);
void DrawHandheldTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed,
const Common::Input::ButtonStatus& right_pressed);
void DrawDualTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed,
const Common::Input::ButtonStatus& right_pressed);
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void DrawDualTriggersTopView(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed,
const Common::Input::ButtonStatus& right_pressed);
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void DrawDualZTriggersTopView(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed,
const Common::Input::ButtonStatus& right_pressed);
void DrawLeftTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed);
void DrawLeftZTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed);
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void DrawLeftTriggersTopView(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& left_pressed);
void DrawRightTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& right_pressed);
void DrawRightZTriggers(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& right_pressed);
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void DrawRightTriggersTopView(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& right_pressed);
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void DrawRightZTriggersTopView(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& right_pressed);
// Draw joystick functions
void DrawJoystick(QPainter& p, QPointF center, float size,
const Common::Input::ButtonStatus& pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
const Common::Input::ButtonStatus& pressed);
void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
void DrawJoystickProperties(QPainter& p, QPointF center,
const Common::Input::AnalogProperties& properties);
void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick,
bool raw);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
const Common::Input::ButtonStatus& pressed);
void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
// Draw button functions
void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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float button_size);
void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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float width, float height, Direction direction = Direction::None,
float radius = 2);
void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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int button_size);
void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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int button_size);
void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
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void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
const Common::Input::ButtonStatus& pressed, float size = 1.0f);
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
const Common::Input::ButtonStatus& pressed);
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// Draw battery functions
void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);
// Draw icon functions
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
// Draw primitive types
template <size_t N>
void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon);
void DrawCircle(QPainter& p, QPointF center, float size);
void DrawRectangle(QPainter& p, QPointF center, float width, float height);
void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round);
void DrawText(QPainter& p, QPointF center, float text_size, const QString& text);
void SetTextFont(QPainter& p, float text_size,
const QString& font_family = QStringLiteral("sans-serif"));
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bool is_controller_set{};
bool is_connected{};
bool needs_redraw{};
Core::HID::NpadStyleIndex controller_type;
bool mapping_active{};
int blink_counter{};
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int callback_key;
QColor button_color{};
ColorMapping colors{};
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Core::HID::LedPattern led_pattern{0, 0, 0, 0};
std::size_t player_index{};
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Core::HID::EmulatedController* controller;
std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
Core::HID::ButtonValues button_values{};
Core::HID::SticksValues stick_values{};
Core::HID::TriggerValues trigger_values{};
Core::HID::BatteryValues battery_values{};
};