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https://gitlab.com/suyu-emu/suyu.git
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136 lines
4.3 KiB
C++
136 lines
4.3 KiB
C++
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <variant>
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namespace Tegra {
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struct FramebufferConfig;
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class DmaPusher;
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} // namespace Tegra
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon::GPUThread {
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/// Command to signal to the GPU thread that a command list is ready for processing
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struct SubmitListCommand final {
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explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
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Tegra::CommandList entries;
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};
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/// Command to signal to the GPU thread that a swap buffers is pending
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struct SwapBuffersCommand final {
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explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
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: framebuffer{std::move(framebuffer)} {}
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std::optional<const Tegra::FramebufferConfig> framebuffer;
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};
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/// Command to signal to the GPU thread to flush a region
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struct FlushRegionCommand final {
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explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
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const VAddr addr;
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const u64 size;
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};
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/// Command to signal to the GPU thread to invalidate a region
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struct InvalidateRegionCommand final {
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explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
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const VAddr addr;
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const u64 size;
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};
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/// Command to signal to the GPU thread to flush and invalidate a region
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struct FlushAndInvalidateRegionCommand final {
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explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
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: addr{addr}, size{size} {}
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const VAddr addr;
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const u64 size;
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};
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using CommandData = std::variant<SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
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/// Struct used to synchronize the GPU thread
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struct SynchState final {
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std::atomic<bool> is_running{true};
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std::condition_variable signal_condition;
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std::mutex signal_mutex;
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std::condition_variable idle_condition;
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std::mutex idle_mutex;
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// We use two queues for sending commands to the GPU thread, one for writing (push_queue) to and
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// one for reading from (pop_queue). These are swapped whenever the current pop_queue becomes
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// empty. This allows for efficient thread-safe access, as it does not require any copies.
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using CommandQueue = std::queue<CommandData>;
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std::array<CommandQueue, 2> command_queues;
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CommandQueue* push_queue{&command_queues[0]};
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CommandQueue* pop_queue{&command_queues[1]};
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/// Returns true if the GPU thread should be idle, meaning there are no commands to process
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bool IsIdle() const {
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return command_queues[0].empty() && command_queues[1].empty();
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}
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};
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/// Class used to manage the GPU thread
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class ThreadManager final {
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public:
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explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
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~ThreadManager();
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/// Push GPU command entries to be processed
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void SubmitList(Tegra::CommandList&& entries);
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/// Swap buffers (render frame)
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(VAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(VAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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/// Waits the caller until the GPU thread is idle, used for synchronization
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void WaitForIdle();
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private:
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/// Pushes a command to be executed by the GPU thread
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void PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu);
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/// Returns true if this is called by the GPU thread
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bool IsGpuThread() const {
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return std::this_thread::get_id() == thread_id;
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}
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private:
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SynchState state;
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std::thread thread;
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std::thread::id thread_id;
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VideoCore::RendererBase& renderer;
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Tegra::DmaPusher& dma_pusher;
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};
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} // namespace VideoCommon::GPUThread
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