suyu/externals/glad/CMakeLists.txt

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
# SPDX-FileCopyrightText: 2015 Yuri Kunde Schlesner <yuriks@yuriks.net>
# SPDX-License-Identifier: GPL-2.0-or-later
2023-03-01 20:31:27 +00:00
add_library(glad
src/glad.c
include/KHR/khrplatform.h
include/glad/glad.h
)
create_target_directory_groups(glad)
target_include_directories(glad PUBLIC "include/")
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
target_link_libraries(glad PRIVATE dl)
endif()