suyu/src/yuzu/configuration/configure_input_per_game.cpp

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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
ui->setupUi(this);
const std::array labels = {
ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
};
profile_comboboxes = {
ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
};
Settings::values.players.SetGlobal(false);
const auto& profile_names = profiles->GetInputProfileNames();
const auto populate_profiles = [this, &profile_names](size_t player_index) {
const auto previous_profile =
Settings::values.players.GetValue()[player_index].profile_name;
auto* const player_combobox = profile_comboboxes[player_index];
player_combobox->addItem(tr("Use global input configuration"));
for (size_t index = 0; index < profile_names.size(); ++index) {
const auto& profile_name = profile_names[index];
player_combobox->addItem(QString::fromStdString(profile_name));
if (profile_name == previous_profile) {
// offset by 1 since the first element is the global config
player_combobox->setCurrentIndex(static_cast<int>(index + 1));
}
}
};
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
labels[index]->setText(tr("Player %1 profile").arg(index + 1));
populate_profiles(index);
}
LoadConfiguration();
}
void ConfigureInputPerGame::ApplyConfiguration() {
LoadConfiguration();
SaveConfiguration();
}
void ConfigureInputPerGame::LoadConfiguration() {
static constexpr size_t HANDHELD_INDEX = 0;
auto& hid_core = system.HIDCore();
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
Settings::values.players.SetGlobal(false);
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
auto* const player_combobox = profile_comboboxes[player_index];
const auto selection_index = player_combobox->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[player_index].profile_name = "";
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
continue;
}
const auto profile_name = player_combobox->itemText(selection_index).toStdString();
if (profile_name.empty()) {
continue;
}
auto& player = Settings::values.players.GetValue()[player_index];
player.profile_name = profile_name;
// Read from the profile into the custom player settings
profiles->LoadProfile(profile_name, player_index);
// Make sure the controller is connected
player.connected = true;
emulated_controller->ReloadFromSettings();
if (player_index > 0) {
continue;
}
// Handle Handheld cases
auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld_player = player;
} else {
handheld_player = {};
}
handheld_controller->ReloadFromSettings();
}
}
void ConfigureInputPerGame::SaveConfiguration() {
Settings::values.players.SetGlobal(false);
// Clear all controls from the config in case the user reverted back to globals
config->ClearControlPlayerValues();
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
config->SaveControlPlayerValue(index);
}
}