mirror of
https://github.com/seaweedfs/seaweedfs.git
synced 2024-01-19 02:48:24 +00:00
1444e9d275
removing unneeded dependencies, which involved etcd versions.
344 lines
8.4 KiB
Go
344 lines
8.4 KiB
Go
package resource_pool
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
)
|
|
|
|
type idleHandle struct {
|
|
handle interface{}
|
|
keepUntil *time.Time
|
|
}
|
|
|
|
type TooManyHandles struct {
|
|
location string
|
|
}
|
|
|
|
func (t TooManyHandles) Error() string {
|
|
return fmt.Sprintf("Too many handles to %s", t.location)
|
|
}
|
|
|
|
type OpenHandleError struct {
|
|
location string
|
|
err error
|
|
}
|
|
|
|
func (o OpenHandleError) Error() string {
|
|
return fmt.Sprintf("Failed to open resource handle: %s (%v)", o.location, o.err)
|
|
}
|
|
|
|
// A resource pool implementation where all handles are associated to the
|
|
// same resource location.
|
|
type simpleResourcePool struct {
|
|
options Options
|
|
|
|
numActive *int32 // atomic counter
|
|
|
|
activeHighWaterMark *int32 // atomic / monotonically increasing value
|
|
|
|
openTokens Semaphore
|
|
|
|
mutex sync.Mutex
|
|
location string // guard by mutex
|
|
idleHandles []*idleHandle // guarded by mutex
|
|
isLameDuck bool // guarded by mutex
|
|
}
|
|
|
|
// This returns a SimpleResourcePool, where all handles are associated to a
|
|
// single resource location.
|
|
func NewSimpleResourcePool(options Options) ResourcePool {
|
|
numActive := new(int32)
|
|
atomic.StoreInt32(numActive, 0)
|
|
|
|
activeHighWaterMark := new(int32)
|
|
atomic.StoreInt32(activeHighWaterMark, 0)
|
|
|
|
var tokens Semaphore
|
|
if options.OpenMaxConcurrency > 0 {
|
|
tokens = NewBoundedSemaphore(uint(options.OpenMaxConcurrency))
|
|
}
|
|
|
|
return &simpleResourcePool{
|
|
location: "",
|
|
options: options,
|
|
numActive: numActive,
|
|
activeHighWaterMark: activeHighWaterMark,
|
|
openTokens: tokens,
|
|
mutex: sync.Mutex{},
|
|
idleHandles: make([]*idleHandle, 0, 0),
|
|
isLameDuck: false,
|
|
}
|
|
}
|
|
|
|
// See ResourcePool for documentation.
|
|
func (p *simpleResourcePool) NumActive() int32 {
|
|
return atomic.LoadInt32(p.numActive)
|
|
}
|
|
|
|
// See ResourcePool for documentation.
|
|
func (p *simpleResourcePool) ActiveHighWaterMark() int32 {
|
|
return atomic.LoadInt32(p.activeHighWaterMark)
|
|
}
|
|
|
|
// See ResourcePool for documentation.
|
|
func (p *simpleResourcePool) NumIdle() int {
|
|
p.mutex.Lock()
|
|
defer p.mutex.Unlock()
|
|
return len(p.idleHandles)
|
|
}
|
|
|
|
// SimpleResourcePool can only register a single (network, address) entry.
|
|
// Register should be call before any Get calls.
|
|
func (p *simpleResourcePool) Register(resourceLocation string) error {
|
|
if resourceLocation == "" {
|
|
return errors.New("Invalid resource location")
|
|
}
|
|
|
|
p.mutex.Lock()
|
|
defer p.mutex.Unlock()
|
|
|
|
if p.isLameDuck {
|
|
return fmt.Errorf(
|
|
"cannot register %s to lame duck resource pool",
|
|
resourceLocation)
|
|
}
|
|
|
|
if p.location == "" {
|
|
p.location = resourceLocation
|
|
return nil
|
|
}
|
|
return errors.New("SimpleResourcePool can only register one location")
|
|
}
|
|
|
|
// SimpleResourcePool will enter lame duck mode upon calling Unregister.
|
|
func (p *simpleResourcePool) Unregister(resourceLocation string) error {
|
|
p.EnterLameDuckMode()
|
|
return nil
|
|
}
|
|
|
|
func (p *simpleResourcePool) ListRegistered() []string {
|
|
p.mutex.Lock()
|
|
defer p.mutex.Unlock()
|
|
|
|
if p.location != "" {
|
|
return []string{p.location}
|
|
}
|
|
return []string{}
|
|
}
|
|
|
|
func (p *simpleResourcePool) getLocation() (string, error) {
|
|
p.mutex.Lock()
|
|
defer p.mutex.Unlock()
|
|
|
|
if p.location == "" {
|
|
return "", fmt.Errorf(
|
|
"resource location is not set for SimpleResourcePool")
|
|
}
|
|
|
|
if p.isLameDuck {
|
|
return "", fmt.Errorf(
|
|
"lame duck resource pool cannot return handles to %s",
|
|
p.location)
|
|
}
|
|
|
|
return p.location, nil
|
|
}
|
|
|
|
// This gets an active resource from the resource pool. Note that the
|
|
// resourceLocation argument is ignored (The handles are associated to the
|
|
// resource location provided by the first Register call).
|
|
func (p *simpleResourcePool) Get(unused string) (ManagedHandle, error) {
|
|
activeCount := atomic.AddInt32(p.numActive, 1)
|
|
if p.options.MaxActiveHandles > 0 &&
|
|
activeCount > p.options.MaxActiveHandles {
|
|
|
|
atomic.AddInt32(p.numActive, -1)
|
|
return nil, TooManyHandles{p.location}
|
|
}
|
|
|
|
highest := atomic.LoadInt32(p.activeHighWaterMark)
|
|
for activeCount > highest &&
|
|
!atomic.CompareAndSwapInt32(
|
|
p.activeHighWaterMark,
|
|
highest,
|
|
activeCount) {
|
|
|
|
highest = atomic.LoadInt32(p.activeHighWaterMark)
|
|
}
|
|
|
|
if h := p.getIdleHandle(); h != nil {
|
|
return h, nil
|
|
}
|
|
|
|
location, err := p.getLocation()
|
|
if err != nil {
|
|
atomic.AddInt32(p.numActive, -1)
|
|
return nil, err
|
|
}
|
|
|
|
if p.openTokens != nil {
|
|
// Current implementation does not wait for tokens to become available.
|
|
// If that causes availability hits, we could increase the wait,
|
|
// similar to simple_pool.go.
|
|
if p.openTokens.TryAcquire(0) {
|
|
defer p.openTokens.Release()
|
|
} else {
|
|
// We could not immediately acquire a token.
|
|
// Instead of waiting
|
|
atomic.AddInt32(p.numActive, -1)
|
|
return nil, OpenHandleError{
|
|
p.location, errors.New("Open Error: reached OpenMaxConcurrency")}
|
|
}
|
|
}
|
|
|
|
handle, err := p.options.Open(location)
|
|
if err != nil {
|
|
atomic.AddInt32(p.numActive, -1)
|
|
return nil, OpenHandleError{p.location, err}
|
|
}
|
|
|
|
return NewManagedHandle(p.location, handle, p, p.options), nil
|
|
}
|
|
|
|
// See ResourcePool for documentation.
|
|
func (p *simpleResourcePool) Release(handle ManagedHandle) error {
|
|
if pool, ok := handle.Owner().(*simpleResourcePool); !ok || pool != p {
|
|
return errors.New(
|
|
"Resource pool cannot take control of a handle owned " +
|
|
"by another resource pool")
|
|
}
|
|
|
|
h := handle.ReleaseUnderlyingHandle()
|
|
if h != nil {
|
|
// We can unref either before or after queuing the idle handle.
|
|
// The advantage of unref-ing before queuing is that there is
|
|
// a higher chance of successful Get when number of active handles
|
|
// is close to the limit (but potentially more handle creation).
|
|
// The advantage of queuing before unref-ing is that there's a
|
|
// higher chance of reusing handle (but potentially more Get failures).
|
|
atomic.AddInt32(p.numActive, -1)
|
|
p.queueIdleHandles(h)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// See ResourcePool for documentation.
|
|
func (p *simpleResourcePool) Discard(handle ManagedHandle) error {
|
|
if pool, ok := handle.Owner().(*simpleResourcePool); !ok || pool != p {
|
|
return errors.New(
|
|
"Resource pool cannot take control of a handle owned " +
|
|
"by another resource pool")
|
|
}
|
|
|
|
h := handle.ReleaseUnderlyingHandle()
|
|
if h != nil {
|
|
atomic.AddInt32(p.numActive, -1)
|
|
if err := p.options.Close(h); err != nil {
|
|
return fmt.Errorf("failed to close resource handle: %v", err)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// See ResourcePool for documentation.
|
|
func (p *simpleResourcePool) EnterLameDuckMode() {
|
|
p.mutex.Lock()
|
|
|
|
toClose := p.idleHandles
|
|
p.isLameDuck = true
|
|
p.idleHandles = []*idleHandle{}
|
|
|
|
p.mutex.Unlock()
|
|
|
|
p.closeHandles(toClose)
|
|
}
|
|
|
|
// This returns an idle resource, if there is one.
|
|
func (p *simpleResourcePool) getIdleHandle() ManagedHandle {
|
|
var toClose []*idleHandle
|
|
defer func() {
|
|
// NOTE: Must keep the closure around to late bind the toClose slice.
|
|
p.closeHandles(toClose)
|
|
}()
|
|
|
|
now := p.options.getCurrentTime()
|
|
|
|
p.mutex.Lock()
|
|
defer p.mutex.Unlock()
|
|
|
|
var i int
|
|
for i = 0; i < len(p.idleHandles); i++ {
|
|
idle := p.idleHandles[i]
|
|
if idle.keepUntil == nil || now.Before(*idle.keepUntil) {
|
|
break
|
|
}
|
|
}
|
|
if i > 0 {
|
|
toClose = p.idleHandles[0:i]
|
|
}
|
|
|
|
if i < len(p.idleHandles) {
|
|
idle := p.idleHandles[i]
|
|
p.idleHandles = p.idleHandles[i+1:]
|
|
return NewManagedHandle(p.location, idle.handle, p, p.options)
|
|
}
|
|
|
|
if len(p.idleHandles) > 0 {
|
|
p.idleHandles = []*idleHandle{}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// This adds an idle resource to the pool.
|
|
func (p *simpleResourcePool) queueIdleHandles(handle interface{}) {
|
|
var toClose []*idleHandle
|
|
defer func() {
|
|
// NOTE: Must keep the closure around to late bind the toClose slice.
|
|
p.closeHandles(toClose)
|
|
}()
|
|
|
|
now := p.options.getCurrentTime()
|
|
var keepUntil *time.Time
|
|
if p.options.MaxIdleTime != nil {
|
|
// NOTE: Assign to temp variable first to work around compiler bug
|
|
x := now.Add(*p.options.MaxIdleTime)
|
|
keepUntil = &x
|
|
}
|
|
|
|
p.mutex.Lock()
|
|
defer p.mutex.Unlock()
|
|
|
|
if p.isLameDuck {
|
|
toClose = []*idleHandle{
|
|
{handle: handle},
|
|
}
|
|
return
|
|
}
|
|
|
|
p.idleHandles = append(
|
|
p.idleHandles,
|
|
&idleHandle{
|
|
handle: handle,
|
|
keepUntil: keepUntil,
|
|
})
|
|
|
|
nIdleHandles := uint32(len(p.idleHandles))
|
|
if nIdleHandles > p.options.MaxIdleHandles {
|
|
handlesToClose := nIdleHandles - p.options.MaxIdleHandles
|
|
toClose = p.idleHandles[0:handlesToClose]
|
|
p.idleHandles = p.idleHandles[handlesToClose:nIdleHandles]
|
|
}
|
|
}
|
|
|
|
// Closes resources, at this point it is assumed that this resources
|
|
// are no longer referenced from the main idleHandles slice.
|
|
func (p *simpleResourcePool) closeHandles(handles []*idleHandle) {
|
|
for _, handle := range handles {
|
|
_ = p.options.Close(handle.handle)
|
|
}
|
|
}
|