package shell import ( "context" "flag" "fmt" "io" "math" "github.com/chrislusf/seaweedfs/weed/pb/master_pb" "github.com/chrislusf/seaweedfs/weed/storage/erasure_coding" "github.com/chrislusf/seaweedfs/weed/storage/needle" ) func init() { commands = append(commands, &commandEcBalance{}) } type commandEcBalance struct { } func (c *commandEcBalance) Name() string { return "ec.balance" } func (c *commandEcBalance) Help() string { return `balance all ec shards among volume servers ec.balance [-c ALL|EACH_COLLECTION|] [-f] Algorithm: For each type of volume server (different max volume count limit){ for each collection { balanceEcVolumes() } } func balanceEcVolumes(){ idealWritableVolumes = totalWritableVolumes / numVolumeServers for { sort all volume servers ordered by the number of local writable volumes pick the volume server A with the lowest number of writable volumes x pick the volume server B with the highest number of writable volumes y if y > idealWritableVolumes and x +1 <= idealWritableVolumes { if B has a writable volume id v that A does not have { move writable volume v from A to B } } } } ` } func (c *commandEcBalance) Do(args []string, commandEnv *commandEnv, writer io.Writer) (err error) { balanceCommand := flag.NewFlagSet(c.Name(), flag.ContinueOnError) collection := balanceCommand.String("c", "EACH_COLLECTION", "collection name, or use \"ALL_COLLECTIONS\" across collections, \"EACH_COLLECTION\" for each collection") dc := balanceCommand.String("dataCenter", "", "only apply the balancing for this dataCenter") applyBalancing := balanceCommand.Bool("f", false, "apply the balancing plan.") if err = balanceCommand.Parse(args); err != nil { return nil } var resp *master_pb.VolumeListResponse ctx := context.Background() err = commandEnv.masterClient.WithClient(ctx, func(client master_pb.SeaweedClient) error { resp, err = client.VolumeList(ctx, &master_pb.VolumeListRequest{}) return err }) if err != nil { return err } typeToNodes := collectVolumeServersByType(resp.TopologyInfo, *dc) for _, volumeServers := range typeToNodes { fmt.Printf("balanceEcVolumes servers %d\n", len(volumeServers)) if len(volumeServers) < 2 { continue } if *collection == "EACH_COLLECTION" { collections, err := ListCollectionNames(commandEnv, false, true) if err != nil { return err } fmt.Printf("balanceEcVolumes collections %+v\n", len(collections)) for _, c := range collections { fmt.Printf("balanceEcVolumes collection %+v\n", c) if err = balanceEcVolumes(commandEnv, c, *applyBalancing); err != nil { return err } } } else if *collection == "ALL" { if err = balanceEcVolumes(commandEnv, "ALL", *applyBalancing); err != nil { return err } } else { if err = balanceEcVolumes(commandEnv, *collection, *applyBalancing); err != nil { return err } } } return nil } func balanceEcVolumes(commandEnv *commandEnv, collection string, applyBalancing bool) error { ctx := context.Background() fmt.Printf("balanceEcVolumes %s\n", collection) // collect all ec nodes allEcNodes, totalFreeEcSlots, err := collectEcNodes(ctx, commandEnv) if err != nil { return err } if totalFreeEcSlots < 1 { return fmt.Errorf("no free ec shard slots. only %d left", totalFreeEcSlots) } // vid => []ecNode vidLocations := make(map[needle.VolumeId][]*EcNode) for _, ecNode := range allEcNodes { for _, shardInfo := range ecNode.info.EcShardInfos { vidLocations[needle.VolumeId(shardInfo.Id)] = append(vidLocations[needle.VolumeId(shardInfo.Id)], ecNode) } } for vid, locations := range vidLocations { // collect all ec nodes with at least one free slot var possibleDestinationEcNodes []*EcNode for _, ecNode := range allEcNodes { if ecNode.freeEcSlot > 0 { possibleDestinationEcNodes = append(possibleDestinationEcNodes, ecNode) } } // calculate average number of shards an ec node should have for one volume averageShardsPerEcNode := int(math.Ceil(float64(erasure_coding.TotalShardsCount) / float64(len(possibleDestinationEcNodes)))) fmt.Printf("vid %d averageShardsPerEcNode %+v\n", vid, averageShardsPerEcNode) // check whether this volume has ecNodes that are over average isOverLimit := false for _, ecNode := range locations { shardBits := findEcVolumeShards(ecNode, vid) if shardBits.ShardIdCount() > averageShardsPerEcNode { isOverLimit = true fmt.Printf("vid %d %s has %d shards, isOverLimit %+v\n", vid, ecNode.info.Id, shardBits.ShardIdCount(), isOverLimit) break } } if isOverLimit { if err := spreadShardsIntoMoreDataNodes(ctx, commandEnv, averageShardsPerEcNode, vid, locations, possibleDestinationEcNodes, applyBalancing); err != nil { return err } } } return nil } func spreadShardsIntoMoreDataNodes(ctx context.Context, commandEnv *commandEnv, averageShardsPerEcNode int, vid needle.VolumeId, existingLocations, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error { for _, ecNode := range existingLocations { shardBits := findEcVolumeShards(ecNode, vid) overLimitCount := shardBits.ShardIdCount() - averageShardsPerEcNode for _, shardId := range shardBits.ShardIds() { if overLimitCount <= 0 { break } fmt.Printf("%s has %d overlimit, moving ec shard %d.%d\n", ecNode.info.Id, overLimitCount, vid, shardId) err := pickOneEcNodeAndMoveOneShard(ctx, commandEnv, averageShardsPerEcNode, ecNode, vid, shardId, possibleDestinationEcNodes, applyBalancing) if err != nil { return err } overLimitCount-- } } return nil } func pickOneEcNodeAndMoveOneShard(ctx context.Context, commandEnv *commandEnv, averageShardsPerEcNode int, existingLocation *EcNode, vid needle.VolumeId, shardId erasure_coding.ShardId, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error { sortEcNodes(possibleDestinationEcNodes) for _, destEcNode := range possibleDestinationEcNodes { if destEcNode.info.Id == existingLocation.info.Id { continue } if destEcNode.freeEcSlot <= 0 { continue } if findEcVolumeShards(destEcNode, vid).ShardIdCount() >= averageShardsPerEcNode { continue } fmt.Printf("%s moves ec shard %d.%d to %s\n", existingLocation.info.Id, vid, shardId, destEcNode.info.Id) err := moveOneShardToEcNode(ctx, commandEnv, existingLocation, vid, shardId, destEcNode, applyBalancing) if err != nil { return err } destEcNode.freeEcSlot-- return nil } return nil } func moveOneShardToEcNode(ctx context.Context, commandEnv *commandEnv, existingLocation *EcNode, vid needle.VolumeId, shardId erasure_coding.ShardId, destinationEcNode *EcNode, applyBalancing bool) error { fmt.Printf("moved ec shard %d.%d %s => %s\n", vid, shardId, existingLocation.info.Id, destinationEcNode.info.Id) return nil } func findEcVolumeShards(ecNode *EcNode, vid needle.VolumeId) erasure_coding.ShardBits { for _, shardInfo := range ecNode.info.EcShardInfos { if needle.VolumeId(shardInfo.Id) == vid { return erasure_coding.ShardBits(shardInfo.EcIndexBits) } } return 0 }