package filesys import ( "sync" "github.com/chrislusf/seaweedfs/weed/util" "github.com/seaweedfs/fuse/fs" ) type FsCache struct { root *FsNode } type FsNode struct { parent *FsNode node fs.Node name string childrenLock sync.RWMutex children map[string]*FsNode } func newFsCache(root fs.Node) *FsCache { return &FsCache{ root: &FsNode{ node: root, }, } } func (c *FsCache) GetFsNode(path util.FullPath) fs.Node { t := c.root for _, p := range path.Split() { t = t.findChild(p) if t == nil { return nil } } return t.node } func (c *FsCache) SetFsNode(path util.FullPath, node fs.Node) { t := c.root for _, p := range path.Split() { t = t.ensureChild(p) } t.node = node } func (c *FsCache) EnsureFsNode(path util.FullPath, genNodeFn func() fs.Node) fs.Node { t := c.GetFsNode(path) if t != nil { return t } t = genNodeFn() c.SetFsNode(path, t) return t } func (c *FsCache) DeleteFsNode(path util.FullPath) { t := c.root for _, p := range path.Split() { t = t.findChild(p) if t == nil { return } } if t.parent != nil { t.parent.disconnectChild(t) } t.deleteSelf() } // oldPath and newPath are full path including the new name func (c *FsCache) Move(oldPath util.FullPath, newPath util.FullPath) *FsNode { // find old node src := c.root for _, p := range oldPath.Split() { src = src.findChild(p) if src == nil { return src } } if src.parent != nil { src.parent.disconnectChild(src) } // find new node target := c.root for _, p := range newPath.Split() { target = target.ensureChild(p) } parent := target.parent src.name = target.name if dir, ok := src.node.(*Dir); ok { dir.name = target.name // target is not Dir, but a shortcut } if f, ok := src.node.(*File); ok { f.Name = target.name if f.entry != nil { f.entry.Name = f.Name } f.dir = target.parent.node.(*Dir) } parent.disconnectChild(target) target.deleteSelf() src.connectToParent(parent) return src } func (n *FsNode) connectToParent(parent *FsNode) { n.parent = parent oldNode := parent.findChild(n.name) if oldNode != nil { oldNode.deleteSelf() } if dir, ok := n.node.(*Dir); ok { dir.parent = parent.node.(*Dir) } n.childrenLock.Lock() parent.children[n.name] = n n.childrenLock.Unlock() } func (n *FsNode) findChild(name string) *FsNode { n.childrenLock.RLock() defer n.childrenLock.RUnlock() child, found := n.children[name] if found { return child } return nil } func (n *FsNode) ensureChild(name string) *FsNode { n.childrenLock.Lock() defer n.childrenLock.Unlock() if n.children == nil { n.children = make(map[string]*FsNode) } child, found := n.children[name] if found { return child } t := &FsNode{ parent: n, node: nil, name: name, children: nil, } n.children[name] = t return t } func (n *FsNode) disconnectChild(child *FsNode) { n.childrenLock.Lock() delete(n.children, child.name) n.childrenLock.Unlock() child.parent = nil } func (n *FsNode) deleteSelf() { n.childrenLock.Lock() for _, child := range n.children { child.deleteSelf() } n.children = nil n.childrenLock.Unlock() n.node = nil n.parent = nil }