package chunk_cache import ( "time" "github.com/karlseguin/ccache/v2" ) // a global cache for recently accessed file chunks type ChunkCacheInMemory struct { cache *ccache.Cache } func NewChunkCacheInMemory(maxEntries int64) *ChunkCacheInMemory { pruneCount := maxEntries >> 3 if pruneCount <= 0 { pruneCount = 500 } return &ChunkCacheInMemory{ cache: ccache.New(ccache.Configure().MaxSize(maxEntries).ItemsToPrune(uint32(pruneCount))), } } func (c *ChunkCacheInMemory) GetChunk(fileId string) []byte { item := c.cache.Get(fileId) if item == nil { return nil } data := item.Value().([]byte) item.Extend(time.Hour) return data } func (c *ChunkCacheInMemory) getChunkSlice(fileId string, offset, length uint64) ([]byte, error) { item := c.cache.Get(fileId) if item == nil { return nil, nil } data := item.Value().([]byte) item.Extend(time.Hour) wanted := min(int(length), len(data)-int(offset)) if wanted < 0 { return nil, ErrorOutOfBounds } return data[offset : int(offset)+wanted], nil } func (c *ChunkCacheInMemory) SetChunk(fileId string, data []byte) { localCopy := make([]byte, len(data)) copy(localCopy, data) c.cache.Set(fileId, localCopy, time.Hour) }