a little optimization

This commit is contained in:
Chris Lu 2020-04-12 01:13:57 -07:00
parent 2a1f396df5
commit e613695af7

View file

@ -105,9 +105,11 @@ func (c *ChunkReadAt) fetchChunkData(chunkView *ChunkView) (data []byte, err err
// fmt.Printf("fetching %s [%d,%d)\n", chunkView.FileId, chunkView.LogicOffset, chunkView.LogicOffset+int64(chunkView.Size))
hasDataInCache := false
chunkData := c.chunkCache.GetChunk(chunkView.FileId)
if chunkData != nil {
glog.V(3).Infof("cache hit %s [%d,%d)", chunkView.FileId, chunkView.LogicOffset, chunkView.LogicOffset+int64(chunkView.Size))
hasDataInCache = true
} else {
chunkData, err = c.doFetchFullChunkData(chunkView.FileId, chunkView.CipherKey, chunkView.IsGzipped)
if err != nil {
@ -121,7 +123,9 @@ func (c *ChunkReadAt) fetchChunkData(chunkView *ChunkView) (data []byte, err err
data = chunkData[chunkView.Offset : chunkView.Offset+int64(chunkView.Size)]
c.chunkCache.SetChunk(chunkView.FileId, chunkData)
if !hasDataInCache {
c.chunkCache.SetChunk(chunkView.FileId, chunkData)
}
return data, nil
}