conditionally fresh the shard locations

This commit is contained in:
Chris Lu 2019-05-31 02:22:12 -07:00
parent 47f1901843
commit de1a35acdd

View file

@ -210,7 +210,13 @@ func forgetShardId(ecVolume *erasure_coding.EcVolume, shardId erasure_coding.Sha
func (s *Store) cachedLookupEcShardLocations(ctx context.Context, ecVolume *erasure_coding.EcVolume) (err error) {
if ecVolume.ShardLocationsRefreshTime.Add(10 * time.Minute).After(time.Now()) {
shardCount := len(ecVolume.ShardLocations)
if shardCount < erasure_coding.DataShardsCount &&
ecVolume.ShardLocationsRefreshTime.Add(11 * time.Second).After(time.Now()) ||
shardCount == erasure_coding.TotalShardsCount &&
ecVolume.ShardLocationsRefreshTime.Add(37 * time.Minute).After(time.Now()) ||
shardCount >= erasure_coding.DataShardsCount &&
ecVolume.ShardLocationsRefreshTime.Add(7 * time.Minute).After(time.Now()) {
// still fresh
return nil
}