refactoring variable names

This commit is contained in:
Chris Lu 2018-05-26 04:50:55 -07:00
parent 828e4a5ace
commit c1e353491a
2 changed files with 25 additions and 25 deletions

View file

@ -24,21 +24,21 @@ type LevelDBStore struct {
db *leveldb.DB
}
func (filer *LevelDBStore) GetName() string {
func (store *LevelDBStore) GetName() string {
return "leveldb"
}
func (filer *LevelDBStore) Initialize(viper *viper.Viper) (err error) {
func (store *LevelDBStore) Initialize(viper *viper.Viper) (err error) {
dir := viper.GetString("dir")
return filer.initialize(dir)
return store.initialize(dir)
}
func (filer *LevelDBStore) initialize(dir string) (err error) {
func (store *LevelDBStore) initialize(dir string) (err error) {
if err := weed_util.TestFolderWritable(dir); err != nil {
return fmt.Errorf("Check Level Folder %s Writable: %s", dir, err)
}
if filer.db, err = leveldb.OpenFile(dir, nil); err != nil {
if store.db, err = leveldb.OpenFile(dir, nil); err != nil {
return
}
return

View file

@ -17,70 +17,70 @@ type MemDbStore struct {
tree *btree.BTree
}
type Entry struct {
type entryItem struct {
*filer2.Entry
}
func (a Entry) Less(b btree.Item) bool {
return strings.Compare(string(a.FullPath), string(b.(Entry).FullPath)) < 0
func (a entryItem) Less(b btree.Item) bool {
return strings.Compare(string(a.FullPath), string(b.(entryItem).FullPath)) < 0
}
func (filer *MemDbStore) GetName() string {
func (store *MemDbStore) GetName() string {
return "memory"
}
func (filer *MemDbStore) Initialize(viper *viper.Viper) (err error) {
filer.tree = btree.New(8)
func (store *MemDbStore) Initialize(viper *viper.Viper) (err error) {
store.tree = btree.New(8)
return nil
}
func (filer *MemDbStore) InsertEntry(entry *filer2.Entry) (err error) {
func (store *MemDbStore) InsertEntry(entry *filer2.Entry) (err error) {
// println("inserting", entry.FullPath)
entry.Crtime = time.Now()
filer.tree.ReplaceOrInsert(Entry{entry})
store.tree.ReplaceOrInsert(entryItem{entry})
return nil
}
func (filer *MemDbStore) UpdateEntry(entry *filer2.Entry) (err error) {
if _, err = filer.FindEntry(entry.FullPath); err != nil {
func (store *MemDbStore) UpdateEntry(entry *filer2.Entry) (err error) {
if _, err = store.FindEntry(entry.FullPath); err != nil {
return fmt.Errorf("no such file %s : %v", entry.FullPath, err)
}
entry.Mtime = time.Now()
filer.tree.ReplaceOrInsert(Entry{entry})
store.tree.ReplaceOrInsert(entryItem{entry})
return nil
}
func (filer *MemDbStore) FindEntry(fullpath filer2.FullPath) (entry *filer2.Entry, err error) {
item := filer.tree.Get(Entry{&filer2.Entry{FullPath: fullpath}})
func (store *MemDbStore) FindEntry(fullpath filer2.FullPath) (entry *filer2.Entry, err error) {
item := store.tree.Get(entryItem{&filer2.Entry{FullPath: fullpath}})
if item == nil {
return nil, nil
}
entry = item.(Entry).Entry
entry = item.(entryItem).Entry
return entry, nil
}
func (filer *MemDbStore) DeleteEntry(fullpath filer2.FullPath) (entry *filer2.Entry, err error) {
item := filer.tree.Delete(Entry{&filer2.Entry{FullPath: fullpath}})
func (store *MemDbStore) DeleteEntry(fullpath filer2.FullPath) (entry *filer2.Entry, err error) {
item := store.tree.Delete(entryItem{&filer2.Entry{FullPath: fullpath}})
if item == nil {
return nil, nil
}
entry = item.(Entry).Entry
entry = item.(entryItem).Entry
return entry, nil
}
func (filer *MemDbStore) ListDirectoryEntries(fullpath filer2.FullPath, startFileName string, inclusive bool, limit int) (entries []*filer2.Entry, err error) {
func (store *MemDbStore) ListDirectoryEntries(fullpath filer2.FullPath, startFileName string, inclusive bool, limit int) (entries []*filer2.Entry, err error) {
startFrom := string(fullpath)
if startFileName != "" {
startFrom = startFrom + "/" + startFileName
}
filer.tree.AscendGreaterOrEqual(Entry{&filer2.Entry{FullPath: filer2.FullPath(startFrom)}},
store.tree.AscendGreaterOrEqual(entryItem{&filer2.Entry{FullPath: filer2.FullPath(startFrom)}},
func(item btree.Item) bool {
if limit <= 0 {
return false
}
entry := item.(Entry).Entry
entry := item.(entryItem).Entry
// println("checking", entry.FullPath)
if entry.FullPath == fullpath {