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refactor(shell): Decending
-> Descending
(#3675)
Signed-off-by: Ryan Russell <git@ryanrussell.org> Signed-off-by: Ryan Russell <git@ryanrussell.org>
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@ -453,7 +453,7 @@ func doBalanceEcRack(commandEnv *CommandEnv, ecRack *EcRack, applyBalancing bool
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func pickOneEcNodeAndMoveOneShard(commandEnv *CommandEnv, averageShardsPerEcNode int, existingLocation *EcNode, collection string, vid needle.VolumeId, shardId erasure_coding.ShardId, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
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sortEcNodesByFreeslotsDecending(possibleDestinationEcNodes)
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sortEcNodesByFreeslotsDescending(possibleDestinationEcNodes)
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for _, destEcNode := range possibleDestinationEcNodes {
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if destEcNode.info.Id == existingLocation.info.Id {
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@ -118,7 +118,7 @@ func eachDataNode(topo *master_pb.TopologyInfo, fn func(dc string, rack RackId,
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}
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}
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func sortEcNodesByFreeslotsDecending(ecNodes []*EcNode) {
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func sortEcNodesByFreeslotsDescending(ecNodes []*EcNode) {
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slices.SortFunc(ecNodes, func(a, b *EcNode) bool {
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return a.freeEcSlot > b.freeEcSlot
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})
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@ -217,7 +217,7 @@ func collectEcNodes(commandEnv *CommandEnv, selectedDataCenter string) (ecNodes
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// find out all volume servers with one slot left.
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ecNodes, totalFreeEcSlots = collectEcVolumeServersByDc(topologyInfo, selectedDataCenter)
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sortEcNodesByFreeslotsDecending(ecNodes)
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sortEcNodesByFreeslotsDescending(ecNodes)
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return
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}
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@ -13,7 +13,7 @@ func TestEcDistribution(t *testing.T) {
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// find out all volume servers with one slot left.
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ecNodes, totalFreeEcSlots := collectEcVolumeServersByDc(topologyInfo, "")
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sortEcNodesByFreeslotsDecending(ecNodes)
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sortEcNodesByFreeslotsDescending(ecNodes)
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if totalFreeEcSlots < erasure_coding.TotalShardsCount {
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println("not enough free ec shard slots", totalFreeEcSlots)
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@ -115,7 +115,7 @@ func rebuildEcVolumes(commandEnv *CommandEnv, allEcNodes []*EcNode, collection s
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return fmt.Errorf("ec volume %d is unrepairable with %d shards\n", vid, shardCount)
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}
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sortEcNodesByFreeslotsDecending(allEcNodes)
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sortEcNodesByFreeslotsDescending(allEcNodes)
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if allEcNodes[0].freeEcSlot < erasure_coding.TotalShardsCount {
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return fmt.Errorf("disk space is not enough")
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