use NeedleValue directly instead of additional pointer, to reduce memory

usage
This commit is contained in:
Chris Lu 2012-09-27 21:46:32 -07:00
parent 5cb38f9ea7
commit 98022f2b3d

View file

@ -13,13 +13,13 @@ type NeedleValue struct {
type NeedleMap struct {
indexFile *os.File
m map[uint64]*NeedleValue //mapping needle key(uint64) to NeedleValue
m map[uint64]NeedleValue //mapping needle key(uint64) to NeedleValue
bytes []byte
}
func NewNeedleMap(file *os.File) *NeedleMap {
nm := &NeedleMap{
m: make(map[uint64]*NeedleValue),
m: make(map[uint64]NeedleValue),
bytes: make([]byte, 16),
indexFile: file,
}
@ -44,7 +44,7 @@ func LoadNeedleMap(file *os.File) *NeedleMap {
offset := util.BytesToUint32(bytes[i+8 : i+12])
size := util.BytesToUint32(bytes[i+12 : i+16])
if offset>0 {
nm.m[key] = &NeedleValue{util.Offset: offset, Size: size}
nm.m[key] = NeedleValue{util.Offset: offset, Size: size}
}else{
delete(nm.m, key)
}
@ -56,13 +56,13 @@ func LoadNeedleMap(file *os.File) *NeedleMap {
}
func (nm *NeedleMap) Put(key uint64, offset uint32, size uint32) (int, error) {
nm.m[key] = &NeedleValue{Offset: offset, Size: size}
nm.m[key] = NeedleValue{Offset: offset, Size: size}
util.Uint64toBytes(nm.bytes[0:8], key)
util.Uint32toBytes(nm.bytes[8:12], offset)
util.Uint32toBytes(nm.bytes[12:16], size)
return nm.indexFile.Write(nm.bytes)
}
func (nm *NeedleMap) Get(key uint64) (element *NeedleValue, ok bool) {
func (nm *NeedleMap) Get(key uint64) (element NeedleValue, ok bool) {
element, ok = nm.m[key]
return
}
@ -76,3 +76,6 @@ func (nm *NeedleMap) Delete(key uint64) {
func (nm *NeedleMap) Close() {
nm.indexFile.Close()
}
func (nm *NeedleMap) Length() int{
return len(nm.m)
}