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Fix deadlock with KeepConnected and SendHeartbeat
There's the potential where we're writing to a clientConn and it goes away and we're stuck keeping a read lock on clientChansLock. This causes KeepConnected to not be able to remove the client since it requires a write lock on clientChansLock. This ends up backing up SendHeartbeat because it can't get a read lock.
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@ -187,7 +187,8 @@ func (ms *MasterServer) KeepConnected(stream master_pb.Seaweed_KeepConnectedServ
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peerAddress := findClientAddress(stream.Context(), req.GrpcPort)
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peerAddress := findClientAddress(stream.Context(), req.GrpcPort)
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stopChan := make(chan bool)
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// buffer by 1 so we don't end up getting stuck writing to stopChan forever
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stopChan := make(chan bool, 1)
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clientName, messageChan := ms.addClient(req.Name, peerAddress)
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clientName, messageChan := ms.addClient(req.Name, peerAddress)
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@ -247,7 +248,12 @@ func (ms *MasterServer) addClient(clientType string, clientAddress string) (clie
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clientName = clientType + "@" + clientAddress
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clientName = clientType + "@" + clientAddress
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glog.V(0).Infof("+ client %v", clientName)
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glog.V(0).Infof("+ client %v", clientName)
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messageChan = make(chan *master_pb.VolumeLocation)
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// we buffer this because otherwise we end up in a potential deadlock where
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// the KeepConnected loop is no longer listening on this channel but we're
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// trying to send to it in SendHeartbeat and so we can't lock the
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// clientChansLock to remove the channel and we're stuck writing to it
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// 100 is probably overkill
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messageChan = make(chan *master_pb.VolumeLocation, 100)
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ms.clientChansLock.Lock()
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ms.clientChansLock.Lock()
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ms.clientChans[clientName] = messageChan
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ms.clientChans[clientName] = messageChan
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